Whenever you make a Dexterity (Acrobatics) check or any Ability Check involving Navigator's Tools, you can roll a d4 and add the number rolled to the total ability check. Your Charisma score increases by 2, and your Dexterity score increases by 1. If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Detection Spells table are added to the spell list of your Spellcasting class. Intelligence is your Spellcasting Ability for these spells, and you don't require material components for them. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Starting at 3rd level, you can also cast the See Invisibility spell with it. You can cast the Detect Magic and the Detect Poison and Disease spells with this trait. Whenever you make a Intelligence (Investigation) or a Wisdom (Insight) check, you can roll a d4 and add the number rolled to the total ability check. Your Wisdom score increases by 2, and one other Ability Score of your choice increases by 1. If your Half-Elf has the Mark of Detection, these features replace the Ability Score Increase and the Half-Elf Versatility traits. Source: Eberron - Rising from the Last War Charisma is your spellcasting ability for these spells. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Your base walking speed increases to 35 feet. Intelligence is your spellcasting ability for it. You know one cantrip of your choice from the wizard spell list. You have proficiency with the longsword, shortsword, shortbow, and longbow. Elf Weapon Training (High or Wood Elf Heritage).If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or one of the following traits based on your elf parentage: Some half-elves in Faerun have a racial trait in place of the Skill Versatility trait.You can read, speak, and write Common, Elven, and one language of your choice. You gain proficiency in two skills of your choice. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Thanks to your elven heritage, you have superior vision in dark and dim conditions. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. They live much longer than humans, however, often exceeding 180 years. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
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